But I don't know of a console command to do this. The only other easy way would be lowering your gamestage by a large amount somehow. actually reducing the spawn probabilities of irradiated POI sleepers without getting rid of them altogether is possible but would be a very long tedious change as far as I know, because there are thousands of spawn groups, 1 for each game stage and situation (the xml file for spawn groups is autogenerated by a tool). But probably just setting them always walk in the options would be easier and without needing mods (they would still have high health, but the speed is what makes them dangerous).īut. Anyway, there are already mods that "remove" ferals and rads by doing this. 0.073s nexusmods-76c5ff49c6-fz9zj If you are looking for a realistic mod you may have come to the wrong place, but if you are looking for some variation in the game involving some nice action with new zombies and with increased diffic. Static corpses have little to no performance impact. How it works: Some time after death, zombie corpses change from ragdoll to static. Simple choose-your-version modlet to increase spawns of zombies and zombie dogs for : natural spawns, random roaming hordes, or both. However, the disadvantage of changing the definition of irradiated stats is you get rid of all of them globally, not reduce their probability. This mod brings back the old corpse system, which was deleted around alpha 17. This mod does not have any known dependencies other than the base game. DW420-OnScreenDisplayLandmarks <- tracks nearby trader physical location and saved waypoints. There are 3 modlets : DW420-OnScreenDisplayZombies <- tracks zombies. 100 of the mod rewards program rewards go towards the Ukraine War Relief fund. It features new zombies, new stations, a class system, new weapons, a brand new random gen mixer, progression changes, quest changes, a host of balances and more. This mod is opted-in to receive Donation Points. Or you can just make irradiated stats the same as regular ferals or even normal shamblers. Ravenhearst is a complete overhaul mod for 7 Days to Die. This would be a very quick easy change to the entity_class definitions of a few zombies. This mod works with 7 days to die A19.4 expanding the game arsenal with 28 new weapons compatible with the already ingame ammunitions, mods, and perks. - Z-pack lifespan increase to 1800 seconds (12 in-game hours) - Zombie corpse lifespan decrease to 75 seconds (30 in-game minutes) - Zombie corpse durability increase to 500. Then, for example, an irradiated football player or cowboy would look like a normal football player or cowboy. I'm not sure what "does not feel right" means in his context, but since it's not about how hard they are to kill, then you could just replace the irradiated zombie texture with the normal texture. This mod should make ALL zombies radiated replaced with zombie mutated (Im debating whether to add zombie mutated radiated to this list but since its hard to hit his head.
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